Maize Wallin
Tech and Audio
They/Them

Composer, sound designer, and audio programmer working across indie games and big budget AAA. They have been working in games for over a decade.
Their focus is in generative audio systems, and dynamic music, using cutting edge techniques to create unique outcomes. Maize is passionate about teamwork and production pipelines that nurture collaboration. Beside their professional work, they have been a trade union leader of Game Workers Australia for 6 years before starting this company, and are passionate about ethical business.
Highlights from Maize’s extensive folio include God Fall, Receiver 2, Wayward Strand, and Cosmic Express, as well as their solo experimental audio game works.
Kay-Lynn Cavanagh
Art and Community
She/They

Digital artist and illustrator, community manager and creative producer of hybrid and engaging community art events and shows based in Narrm. Kay-Lynn’s illustrative work evokes delight, humor and provocative story-telling.
They are passionate about fostering connections with other creators and developing works and activating spaces in ways that are engaging, accessible and inclusive to a diverse audience.
Kay-Lynn draws inspiration from her community, cultural background, and nostalgia and memories of her upbringing in Australia with her migrant parents from Singapore and Malaysia.
Nayuka Gorrie
Writer and Ecologist
They/Them

Nayuka Gorrie is a Gunai/Kurnai, Gunditjmara, Wiradjuri and Yorta Yorta freelance and comedy television writer.
Their writing centres on black, feminist and queer politics. They co-wrote and performed in the third and fourth seasons of Black Comedy and provided additional writing on the second season of Get Krack!n. More recently, Nayuka was a writer for the sbs/Matchbox series, The Heights (season 2) the NITV children’s series, Thalu, the award winning VR series, Lustration for New Canvas and the ABC documentary series, Queerstralia for Guesswork.
Ben Koder
Programming and Design
He/Him

Ben Koder is a queer experimental games developer who seamlessly bridges the worlds of technology and art. With a diverse background in digital media, computer science, and game design, Koder integrates niche hardware and software into his work to create groundbreaking, one-of-a-kind experiences.
His projects have been celebrated for their innovation and creativity. Among his most notable works is Beyond The Lens, a surreal photography game praised as ‘the only good use of AI art,’ which has been featured at Sabby, ACMI, and the Powerhouse Museum, and was named one of SUPERJUMP’s best games of 2022. Koder also presented Beyond The Lens at Freeplay Parallels in 2023, further solidifying its impact within the indie game development community. Another highlight is Massage Maestro, a game where players knead the pressure-sensitive keys of a digital piano to relieve virtual patients’ pain, showcased at PAX Australia.
Koder currently works with academic researchers at RMIT University’s School of Property, Construction and Project Management to develop immersive mixed-reality educational experiences being applied in classrooms and the wider construction industry. Koder’s vision is to foster a more inclusive and innovative videogame landscape, where technology acts as a catalyst for creative empowerment.
Contributers
- Samara-Jade Sendek
- Cherie Davidson
- Jennifer Lade
- Nina Nikolic
- Sabby Co-working & Comunity Space